Further work on refactor to interface based scripts
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@@ -1,10 +1,10 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "storm_throw")]
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public class StormThrow : Script
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public class StormThrow : Script, IScriptChangeCriticalStage
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{
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/// <inheritdoc />
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public override void ChangeCriticalStage(IExecutingMove move, IPokemon target, byte hit, ref byte stage)
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public void ChangeCriticalStage(IExecutingMove move, IPokemon target, byte hit, ref byte stage)
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{
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// Storm Throw always results in a critical hit
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// Setting to any value higher than 2 will always result in a critical hit.
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