Further work on refactor to interface based scripts
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@@ -3,7 +3,7 @@ using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "snore")]
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public class Snore : Script, IScriptFailMove
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public class Snore : Script, IScriptFailMove, IScriptOnSecondaryEffect
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{
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/// <inheritdoc />
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public void FailMove(IExecutingMove move, ref bool fail)
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@@ -13,7 +13,7 @@ public class Snore : Script, IScriptFailMove
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}
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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target.Volatile.Add(new FlinchEffect());
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}
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