Further work on refactor to interface based scripts
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "smelling_salts")]
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public class SmellingSalts : Script
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public class SmellingSalts : Script, IScriptOnSecondaryEffect
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{
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/// <inheritdoc />
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public override void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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@@ -14,7 +14,7 @@ public class SmellingSalts : Script
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}
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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// If the target is paralyzed, remove the paralysis
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if (target.HasStatus(ScriptUtils.ResolveName<Status.Paralyzed>()))
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