Further work on refactor to interface based scripts
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@@ -3,7 +3,7 @@ using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "sky_attack")]
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public class SkyAttack : Script, IScriptPreventMove
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public class SkyAttack : Script, IScriptPreventMove, IScriptOnSecondaryEffect
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{
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/// <inheritdoc />
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public void PreventMove(IExecutingMove move, ref bool prevent)
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@@ -15,7 +15,7 @@ public class SkyAttack : Script, IScriptPreventMove
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}
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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move.User.Volatile.Remove<SkyAttackEffect>();
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if (move.Battle.Random.EffectChance(30, move, target, hit))
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