Further work on refactor to interface based scripts

This commit is contained in:
2025-06-28 18:40:33 +02:00
parent b7bdf2b744
commit 436d1899e0
352 changed files with 940 additions and 867 deletions

View File

@@ -1,10 +1,10 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "sketch")]
public class Sketch : Script
public class Sketch : Script, IScriptOnSecondaryEffect
{
/// <inheritdoc />
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
// Defensive programming; If the move we're using is not the same as the one picked, something changed
// our move to sketch. This should never happen, as moves are not allowed to change to sketch, but in the