Further work on refactor to interface based scripts
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@@ -1,10 +1,10 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "sketch")]
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public class Sketch : Script
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public class Sketch : Script, IScriptOnSecondaryEffect
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{
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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// Defensive programming; If the move we're using is not the same as the one picked, something changed
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// our move to sketch. This should never happen, as moves are not allowed to change to sketch, but in the
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