Further work on refactor to interface based scripts
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "set_weather")]
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public class SetWeather : Script, IScriptOnInitialize
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public class SetWeather : Script, IScriptOnInitialize, IScriptOnSecondaryEffect
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{
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private string _weather = null!;
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private int _defaultTurns = 5;
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@@ -21,7 +21,7 @@ public class SetWeather : Script, IScriptOnInitialize
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}
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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target.BattleData?.Battle.SetWeather(_weather, _defaultTurns);
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}
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