Further work on refactor to interface based scripts
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@@ -7,7 +7,7 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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/// and attacks on the second turn.
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/// </summary>
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[Script(ScriptCategory.Move, "phantom_force")]
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public class PhantomForce : Script, IScriptPreventMove
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public class PhantomForce : Script, IScriptPreventMove, IScriptOnSecondaryEffect
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{
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/// <inheritdoc />
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public void PreventMove(IExecutingMove move, ref bool prevent)
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@@ -25,7 +25,7 @@ public class PhantomForce : Script, IScriptPreventMove
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}
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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if (move.User.Volatile.Contains<PhantomForceCharge>())
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return;
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