Further work on refactor to interface based scripts
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@@ -5,10 +5,10 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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/// then forces the user to switch out if at least one stat change was successful.
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/// </summary>
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[Script(ScriptCategory.Move, "parting_shot")]
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public class PartingShot : Script
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public class PartingShot : Script, IScriptOnSecondaryEffect
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{
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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var battleData = move.User.BattleData;
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if (battleData == null)
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