Further work on refactor to interface based scripts

This commit is contained in:
2025-06-28 18:40:33 +02:00
parent b7bdf2b744
commit 436d1899e0
352 changed files with 940 additions and 867 deletions

View File

@@ -3,10 +3,10 @@ using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "ice_ball")]
public class IceBall : Script
public class IceBall : Script, IScriptOnSecondaryEffect, IScriptChangeBasePower
{
/// <inheritdoc />
public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
var userEffect = move.User.Volatile.Get<IceBallEffect>();
if (userEffect == null)
@@ -16,7 +16,7 @@ public class IceBall : Script
}
/// <inheritdoc />
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
var userEffect = move.User.Volatile.Get<IceBallEffect>();
if (userEffect == null)