Further work on refactor to interface based scripts
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@@ -3,10 +3,10 @@ using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "ice_ball")]
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public class IceBall : Script
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public class IceBall : Script, IScriptOnSecondaryEffect, IScriptChangeBasePower
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{
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/// <inheritdoc />
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public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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{
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var userEffect = move.User.Volatile.Get<IceBallEffect>();
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if (userEffect == null)
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@@ -16,7 +16,7 @@ public class IceBall : Script
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}
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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var userEffect = move.User.Volatile.Get<IceBallEffect>();
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if (userEffect == null)
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