Further work on refactor to interface based scripts
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@@ -1,10 +1,10 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "force_critical")]
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public class ForceCritical : Script
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public class ForceCritical : Script, IScriptChangeCriticalStage
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{
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/// <inheritdoc />
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public override void ChangeCriticalStage(IExecutingMove move, IPokemon target, byte hit, ref byte stage)
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public void ChangeCriticalStage(IExecutingMove move, IPokemon target, byte hit, ref byte stage)
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{
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stage = 100;
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}
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