Further work on refactor to interface based scripts

This commit is contained in:
2025-06-28 18:40:33 +02:00
parent b7bdf2b744
commit 436d1899e0
352 changed files with 940 additions and 867 deletions

View File

@@ -1,15 +1,15 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "facade")]
public class Facade : Script
public class Facade : Script, IScriptChangeBasePower
{
/// <inheritdoc />
public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
var status = move.User.StatusScript.Script?.Name;
if (status == "paralyzed" || status == "burned" || status == "poisoned")
{
basePower.MultiplyOrMax(2);
basePower = basePower.MultiplyOrMax(2);
}
}
}