Further work on refactor to interface based scripts
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "beat_up")]
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public class BeatUp : Script, IScriptChangeNumberOfHits
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public class BeatUp : Script, IScriptChangeNumberOfHits, IScriptChangeBasePower
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{
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private IPokemon[]? _relevantPartyMembers;
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@@ -26,7 +26,7 @@ public class BeatUp : Script, IScriptChangeNumberOfHits
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}
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/// <inheritdoc />
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public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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{
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var relevantPartyMembers = _relevantPartyMembers ??= GetRelevantPartyMembers(move.User).ToArray();
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var hittingPokemon = relevantPartyMembers.ElementAtOrDefault(hit);
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