Further work on refactor to interface based scripts
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@@ -3,7 +3,7 @@ using PkmnLib.Plugin.Gen7.Scripts.Side;
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namespace PkmnLib.Plugin.Gen7.Scripts.MoveVolatile;
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[Script(ScriptCategory.MoveVolatile, "grass_water_pledge")]
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public class GrassWaterPledgeMove : Script, IScriptChangeMove
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public class GrassWaterPledgeMove : Script, IScriptChangeMove, IScriptOnSecondaryEffect, IScriptChangeBasePower
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{
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/// <inheritdoc />
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public void ChangeMove(IMoveChoice choice, ref StringKey moveName)
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@@ -12,13 +12,13 @@ public class GrassWaterPledgeMove : Script, IScriptChangeMove
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}
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/// <inheritdoc />
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public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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{
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basePower = 150;
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}
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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move.User.BattleData?.BattleSide.VolatileScripts.Add(new SwampEffect());
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}
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