Further work on refactor to interface based scripts

This commit is contained in:
2025-06-28 18:40:33 +02:00
parent b7bdf2b744
commit 436d1899e0
352 changed files with 940 additions and 867 deletions

View File

@@ -3,7 +3,7 @@ using PkmnLib.Plugin.Gen7.Scripts.Side;
namespace PkmnLib.Plugin.Gen7.Scripts.MoveVolatile;
[Script(ScriptCategory.MoveVolatile, "fire_water_pledge")]
public class FireWaterPledgeMove : Script, IScriptChangeMove
public class FireWaterPledgeMove : Script, IScriptChangeMove, IScriptOnSecondaryEffect, IScriptChangeBasePower
{
/// <inheritdoc />
public void ChangeMove(IMoveChoice choice, ref StringKey moveName)
@@ -12,13 +12,13 @@ public class FireWaterPledgeMove : Script, IScriptChangeMove
}
/// <inheritdoc />
public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
basePower = 150;
}
/// <inheritdoc />
public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
move.User.BattleData?.BattleSide.VolatileScripts.Add(new RainbowEffect());
}