Further work on refactor to interface based scripts

This commit is contained in:
2025-06-28 18:40:33 +02:00
parent b7bdf2b744
commit 436d1899e0
352 changed files with 940 additions and 867 deletions

View File

@@ -1,10 +1,10 @@
namespace PkmnLib.Plugin.Gen7.Scripts.Battle;
[Script(ScriptCategory.Move, "ion_deluge")]
public class IonDelugeEffect : Script
public class IonDelugeEffect : Script, IScriptChangeMoveType
{
/// <inheritdoc />
public override void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit, ref TypeIdentifier? moveType)
public void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit, ref TypeIdentifier? moveType)
{
if (moveType?.Name == "normal" &&
target.Library.StaticLibrary.Types.TryGetTypeIdentifier("electric", out var electricType))