Further work on refactor to interface based scripts
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@@ -6,10 +6,10 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
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/// <see href="https://bulbapedia.bulbagarden.net/wiki/Sand_Force_(Ability)">Bulbapedia - Sand Force</see>
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/// </summary>
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[Script(ScriptCategory.Ability, "sand_force")]
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public class SandForce : Script
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public class SandForce : Script, IScriptChangeBasePower
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{
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/// <inheritdoc />
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public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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{
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if (move.Battle.WeatherName == ScriptUtils.ResolveName<Weather.Sandstorm>())
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{
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