Further work on refactor to interface based scripts
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@@ -8,10 +8,10 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
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/// <see href="https://bulbapedia.bulbagarden.net/wiki/Damp_(Ability)">Bulbapedia - Damp</see>
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/// </summary>
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[Script(ScriptCategory.Ability, "damp")]
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public class Damp : Script
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public class Damp : Script, IScriptFailIncomingMove
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{
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/// <inheritdoc />
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public override void FailIncomingMove(IExecutingMove move, IPokemon target, ref bool fail)
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public void FailIncomingMove(IExecutingMove move, IPokemon target, ref bool fail)
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{
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if (move.UseMove.Name == "self_destruct" || move.UseMove.Name == "explosion")
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{
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