Further work on refactor to interface based scripts
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@@ -52,7 +52,7 @@ public class Gen7BattleStatCalculator : IBattleStatCalculator
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byte moveAccuracy)
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{
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var accuracyModifier = 1.0f;
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executingMove.RunScriptHook(x =>
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executingMove.RunScriptHookInterface<IScriptChangeAccuracyModifier>(x =>
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x.ChangeAccuracyModifier(executingMove, target, hitIndex, ref accuracyModifier));
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var modifiedAccuracy = (int)(moveAccuracy * accuracyModifier);
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// ReSharper disable once AccessToModifiedClosure
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@@ -29,7 +29,7 @@ public class Gen7DamageCalculator(Gen7PluginConfiguration configuration) : IDama
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if (hitData.IsCritical)
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{
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var critModifier = 1.5f;
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executingMove?.RunScriptHook(script =>
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executingMove?.RunScriptHookInterface<IScriptChangeCriticalModifier>(script =>
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script.ChangeCriticalModifier(executingMove, target, hitNumber, ref critModifier));
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floatDamage = MathF.Floor(floatDamage * critModifier);
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}
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@@ -51,7 +51,7 @@ public class Gen7DamageCalculator(Gen7PluginConfiguration configuration) : IDama
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stabModifier = 1.5f;
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isStab = true;
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}
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executingMove?.RunScriptHook(script =>
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executingMove?.RunScriptHookInterface<IScriptChangeStabModifier>(script =>
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script.ChangeStabModifier(executingMove, target, hitNumber, isStab, ref stabModifier));
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floatDamage = MathF.Floor(floatDamage * stabModifier);
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@@ -80,7 +80,8 @@ public class Gen7DamageCalculator(Gen7PluginConfiguration configuration) : IDama
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if (executingMove.UseMove.Category == MoveCategory.Status)
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return 0;
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var basePower = (ushort)executingMove.UseMove.BasePower;
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executingMove.RunScriptHook(script => script.ChangeBasePower(executingMove, target, hitNumber, ref basePower));
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executingMove.RunScriptHookInterface<IScriptChangeBasePower>(script =>
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script.ChangeBasePower(executingMove, target, hitNumber, ref basePower));
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return basePower;
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}
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@@ -90,7 +91,7 @@ public class Gen7DamageCalculator(Gen7PluginConfiguration configuration) : IDama
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if (executingMove.UseMove.Category == MoveCategory.Status)
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return false;
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byte critStage = 0;
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executingMove.RunScriptHook(script =>
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executingMove.RunScriptHookInterface<IScriptChangeCriticalStage>(script =>
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script.ChangeCriticalStage(executingMove, target, hitNumber, ref critStage));
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var random = battle.Random;
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