Implementation of Pokeballs
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@@ -493,7 +493,7 @@ public abstract class Script : IDeepCloneable
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/// rate of this attempt. Pokeball modifier effects should be implemented here, as well as for
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/// example status effects that change capture rates.
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/// </summary>
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public virtual void ChangeCaptureRateBonus(IPokemon pokemon, IItem pokeball, ref byte modifier)
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public virtual void ChangeCatchRateBonus(IPokemon pokemon, IItem pokeball, ref byte modifier)
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{
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}
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}
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