Support for deep cloning battles and Pokemon

This commit is contained in:
Deukhoofd 2024-12-29 13:51:59 +01:00
parent b3529fa22f
commit 40803f0269
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
13 changed files with 356 additions and 12 deletions

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@ -11,7 +11,7 @@ namespace PkmnLib.Dynamic.Models;
/// A battle is a representation of a battle in the Pokemon games. It contains all the information needed /// A battle is a representation of a battle in the Pokemon games. It contains all the information needed
/// to simulate a battle, and can be used to simulate a battle between two parties. /// to simulate a battle, and can be used to simulate a battle between two parties.
/// </summary> /// </summary>
public interface IBattle : IScriptSource public interface IBattle : IScriptSource, IDeepCloneable
{ {
/// <summary> /// <summary>
/// The library the battle uses for handling. /// The library the battle uses for handling.

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@ -1,5 +1,6 @@
using PkmnLib.Dynamic.Models.Choices; using PkmnLib.Dynamic.Models.Choices;
using PkmnLib.Dynamic.ScriptHandling; using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.Models; namespace PkmnLib.Dynamic.Models;
@ -11,7 +12,7 @@ namespace PkmnLib.Dynamic.Models;
/// It holds several helper functions to change the turn order while doing the execution. This is needed, as several /// It holds several helper functions to change the turn order while doing the execution. This is needed, as several
/// moves in Pokémon actively mess with this order. /// moves in Pokémon actively mess with this order.
/// </remarks> /// </remarks>
public class BattleChoiceQueue public class BattleChoiceQueue : IDeepCloneable
{ {
private readonly ITurnChoice?[] _choices; private readonly ITurnChoice?[] _choices;
private int _currentIndex; private int _currentIndex;

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@ -1,10 +1,12 @@
using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.Models; namespace PkmnLib.Dynamic.Models;
/// <summary> /// <summary>
/// A battle party is a wrapper around a Pokemon party that provides additional functionality for battles. /// A battle party is a wrapper around a Pokemon party that provides additional functionality for battles.
/// It indicates for which side and position the party is responsible. /// It indicates for which side and position the party is responsible.
/// </summary> /// </summary>
public interface IBattleParty public interface IBattleParty : IDeepCloneable
{ {
/// <summary> /// <summary>
/// The backing Pokemon party. /// The backing Pokemon party.

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@ -8,7 +8,7 @@ namespace PkmnLib.Dynamic.Models;
/// <summary> /// <summary>
/// A side in a battle. /// A side in a battle.
/// </summary> /// </summary>
public interface IBattleSide : IScriptSource public interface IBattleSide : IScriptSource, IDeepCloneable
{ {
/// <summary> /// <summary>
/// The index of the side on the battle. /// The index of the side on the battle.

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@ -1,11 +1,12 @@
using PkmnLib.Dynamic.ScriptHandling; using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.Models.Choices; namespace PkmnLib.Dynamic.Models.Choices;
/// <summary> /// <summary>
/// A choice that is made at the beginning of a turn. This can be a switch, flee, item, or pass choice. /// A choice that is made at the beginning of a turn. This can be a switch, flee, item, or pass choice.
/// </summary> /// </summary>
public interface ITurnChoice : IScriptSource public interface ITurnChoice : IScriptSource, IDeepCloneable
{ {
/// <summary> /// <summary>
/// The user of the turn choice /// The user of the turn choice

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@ -1,4 +1,5 @@
using PkmnLib.Static.Moves; using PkmnLib.Static.Moves;
using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.Models; namespace PkmnLib.Dynamic.Models;
@ -42,7 +43,7 @@ public enum MoveLearnMethod
/// A learned move is the data attached to a Pokemon for a move it has learned. It has information /// A learned move is the data attached to a Pokemon for a move it has learned. It has information
/// such as the remaining amount of users, how it has been learned, etc. /// such as the remaining amount of users, how it has been learned, etc.
/// </summary> /// </summary>
public interface ILearnedMove public interface ILearnedMove : IDeepCloneable
{ {
/// <summary> /// <summary>
/// The immutable move information of the move. /// The immutable move information of the move.

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@ -12,7 +12,7 @@ namespace PkmnLib.Dynamic.Models;
/// <summary> /// <summary>
/// The data of a Pokemon. /// The data of a Pokemon.
/// </summary> /// </summary>
public interface IPokemon : IScriptSource public interface IPokemon : IScriptSource, IDeepCloneable
{ {
/// <summary> /// <summary>
/// The library data of the Pokemon. /// The library data of the Pokemon.
@ -352,7 +352,7 @@ public interface IPokemon : IScriptSource
/// The data of the Pokémon related to being in a battle. /// The data of the Pokémon related to being in a battle.
/// This is only set when the Pokémon is on the field in a battle. /// This is only set when the Pokémon is on the field in a battle.
/// </summary> /// </summary>
public interface IPokemonBattleData public interface IPokemonBattleData : IDeepCloneable
{ {
/// <summary> /// <summary>
/// The battle the Pokémon is in. /// The battle the Pokémon is in.

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@ -1,11 +1,12 @@
using System.Collections; using System.Collections;
using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.Models; namespace PkmnLib.Dynamic.Models;
/// <summary> /// <summary>
/// A collection of Pokemon. /// A collection of Pokemon.
/// </summary> /// </summary>
public interface IPokemonParty : IReadOnlyList<IPokemon?> public interface IPokemonParty : IReadOnlyList<IPokemon?>, IDeepCloneable
{ {
event EventHandler<(IPokemon?, int index)>? OnSwapInto; event EventHandler<(IPokemon?, int index)>? OnSwapInto;
event EventHandler<(int index1, int index2)>? OnSwap; event EventHandler<(int index1, int index2)>? OnSwap;

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@ -12,7 +12,7 @@ namespace PkmnLib.Dynamic.ScriptHandling;
/// changes. This allows for easily defining generational differences, and add effects that the /// changes. This allows for easily defining generational differences, and add effects that the
/// developer might require. /// developer might require.
/// </summary> /// </summary>
public abstract class Script public abstract class Script : IDeepCloneable
{ {
internal event Action<Script>? OnRemoveEvent; internal event Action<Script>? OnRemoveEvent;

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@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.ScriptHandling; namespace PkmnLib.Dynamic.ScriptHandling;
@ -7,7 +8,7 @@ namespace PkmnLib.Dynamic.ScriptHandling;
/// A holder class for a script. This is used so we can cache a list of these, and iterate over them, even when /// A holder class for a script. This is used so we can cache a list of these, and iterate over them, even when
/// the underlying script changes. /// the underlying script changes.
/// </summary> /// </summary>
public class ScriptContainer : IEnumerable<ScriptContainer> public class ScriptContainer : IEnumerable<ScriptContainer>, IDeepCloneable
{ {
/// <inheritdoc cref="ScriptContainer"/> /// <inheritdoc cref="ScriptContainer"/>
public ScriptContainer() public ScriptContainer()

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@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using PkmnLib.Static.Utils;
namespace PkmnLib.Static; namespace PkmnLib.Static;
@ -83,7 +84,7 @@ public record ImmutableStatisticSet<T>
/// A set of statistics that can be changed. /// A set of statistics that can be changed.
/// </summary> /// </summary>
/// <typeparam name="T"></typeparam> /// <typeparam name="T"></typeparam>
public record StatisticSet<T> : ImmutableStatisticSet<T>, IEnumerable<T> public record StatisticSet<T> : ImmutableStatisticSet<T>, IEnumerable<T>, IDeepCloneable
where T : struct where T : struct
{ {
/// <inheritdoc cref="StatisticSet{T}"/> /// <inheritdoc cref="StatisticSet{T}"/>

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@ -0,0 +1,196 @@
using System.Collections;
using System.Linq.Expressions;
using System.Reflection;
using System.Runtime.Serialization;
namespace PkmnLib.Static.Utils;
/// <summary>
/// Marks the type as deep cloneable. This means that when a deep clone is made, the object will be cloned recursively.
/// Any reference types that are not marked as deep cloneable will be copied by reference, and not cloned.
/// </summary>
public interface IDeepCloneable;
/// <summary>
/// Handles deep cloning of objects.
/// </summary>
public static class DeepCloneHandler
{
/// <summary>
/// This will clone an object including all fields and properties, and recursively clone any reference types
/// that are marked as deep cloneable. Value types will be copied by value, and reference types that are not marked as
/// deep cloneable will be copied by reference.
///
/// Recursive references will be handled correctly, and will only be cloned once, to prevent infinite loops and invalid
/// references.
/// </summary>
public static T DeepClone<T>(this T? obj, Dictionary<(Type, int), object>? objects = null) where T : IDeepCloneable
{
if (obj == null)
return default!;
if (objects != null && objects.TryGetValue((obj.GetType(), obj.GetHashCode()), out var value))
return (T)value;
var type = obj.GetType();
// We use GetUninitializedObject to create an object without calling the constructor. This is necessary to prevent
// side effects from the constructor, and to not require a parameterless constructor.
var newObj = FormatterServices.GetUninitializedObject(type)!;
// If the objects dictionary is null, we create a new one. We use this dictionary to keep track of objects that have
// already been cloned, so we can re-use them instead of cloning them again. This is necessary to prevent infinite
// loops and invalid references.
objects ??= new Dictionary<(Type, int), object>();
objects.Add((obj.GetType(), obj.GetHashCode()), newObj);
var expressions = GetDeepCloneExpressions(type);
foreach (var (getter, setter) in expressions)
{
var v = getter.Invoke(obj);
if (v == null)
continue;
var cloned = DeepCloneInternal(v, v.GetType(), objects);
setter.Invoke(newObj, cloned);
}
return (T)newObj;
}
private static object DeepCloneInternal(object? obj, Type type, Dictionary<(Type, int), object> objects)
{
if (obj == null)
return null!;
// If the object is a value type or a string, we can just return it.
if (type.IsValueType || type == typeof(string))
return obj;
// If the object is marked as deep cloneable, we will clone it.
if (type.GetInterface(nameof(IDeepCloneable)) != null)
{
// If the object is already cloned, we return the cloned object to prevent infinite loops and invalid references.
if (objects.TryGetValue((obj.GetType(), obj.GetHashCode()), out var value))
return value;
var o = DeepClone((IDeepCloneable)obj, objects);
return o;
}
if (type.IsArray)
{
// ReSharper disable once SuspiciousTypeConversion.Global
var array = (Array)obj;
var newArray = Array.CreateInstance(type.GetElementType()!, array.Length);
for (var i = 0; i < array.Length; i++)
newArray.SetValue(DeepCloneInternal(array.GetValue(i), type.GetElementType()!, objects),
i);
return newArray;
}
if (type.IsGenericType)
{
var genericType = type.GetGenericTypeDefinition();
if (genericType == typeof(List<>))
{
// ReSharper disable once SuspiciousTypeConversion.Global
var list = (IList)obj;
var newList = (IList)Activator.CreateInstance(type);
foreach (var item in list)
newList.Add(DeepCloneInternal(item, type.GetGenericArguments()[0], objects));
return newList;
}
if (genericType == typeof(Dictionary<,>))
{
// ReSharper disable once SuspiciousTypeConversion.Global
var dictionary = (IDictionary)obj;
var newDictionary = (IDictionary)Activator.CreateInstance(type);
foreach (DictionaryEntry entry in dictionary)
newDictionary.Add(
DeepCloneInternal(entry.Key, type.GetGenericArguments()[0], objects),
DeepCloneInternal(entry.Value, type.GetGenericArguments()[1], objects));
return newDictionary;
}
}
return obj;
}
/// <summary>
/// Helper method to get the compiled expressions for deep cloning a type. This will create a getter and setter for each field
/// in the type, which can be used to clone the object.
/// </summary>
/// <remarks>
/// This method is thread safe, and will only create the expressions once for each type. It returns compiled expressions for
/// each field in the type, so that we can get high performance deep cloning.
/// </remarks>
private static (Func<object, object> getter, Action<object, object> setter)[]
GetDeepCloneExpressions(Type type)
{
// We use a lock here to prevent multiple threads from trying to create the expressions at the same time.
lock (DeepCloneExpressions)
{
if (DeepCloneExpressions.TryGetValue(type, out var value))
return value;
var fields = GetFields(type).ToArray();
var expressions = new (Func<object, object> getter, Action<object, object> setter)[fields.Length];
for (var i = 0; i < fields.Length; i++)
{
var field = fields[i];
// Create a compiled getter for the field.
// 1. Set up the instance parameter.
var obj = Expression.Parameter(typeof(object));
// 2. Cast the instance (which we want to pass as an object) to the correct type.
var cast = Expression.Convert(obj, type);
// 3. Get the field value from the instance.
var get = Expression.Field(cast, field);
// 4. Cast the field value to an object.
var getCasted = Expression.Convert(get, typeof(object));
// 5. Wrap the cast in a lambda so we can compile it.
var lambda = Expression.Lambda<Func<object, object>>(getCasted, obj);
// This is a slight hack to allow us to set readonly fields. We can't set them directly through expression trees,
// as Expression.Assign checks for this. We can however set them through reflection, so we create a setter that
// does this. This is not ideal as it is slower, but works for now.
if (field.IsInitOnly)
{
void Setter(object instance, object v)
{
field.SetValue(instance, v);
}
expressions[i] = (getter: lambda.Compile(), Setter);
}
else
{
// Create a compiled setter for the field.
// 1. Set up the parameter for the value.
var valueLambda = Expression.Parameter(typeof(object));
// 2. Cast the value to the correct type.
var valueCast = Expression.Convert(valueLambda, field.FieldType);
// 3. Assign the value to the field.
var assign = Expression.Assign(Expression.Field(cast, field), valueCast);
// 4. Wrap the assign in a lambda so we can compile it.
var set = Expression.Lambda<Action<object, object>>(assign, obj, valueLambda);
expressions[i] = (getter: lambda.Compile(), setter: set.Compile());
}
}
DeepCloneExpressions.Add(type, expressions);
return expressions;
}
}
private static IEnumerable<FieldInfo> GetFields(Type type)
{
IEnumerable<FieldInfo> fields = type.GetFields(BindingFlags.Public | BindingFlags.Instance |
BindingFlags.NonPublic | BindingFlags.DeclaredOnly);
// Note that we do the above with DeclaredOnly, while we do want to get the fields from the base type.
// This is because even without DeclaredOnly, we will only get public fields from our base type. As we want
// to get all fields, we need to do this recursively.
if (type.BaseType != null)
fields = fields.Concat(GetFields(type.BaseType));
return fields;
}
private static readonly Dictionary<Type, (Func<object, object> getter, Action<object, object> setter)[]>
DeepCloneExpressions = new();
}

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@ -0,0 +1,140 @@
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using PkmnLib.Dynamic.Models;
using PkmnLib.Static;
using PkmnLib.Static.Species;
using PkmnLib.Static.Utils;
using PkmnLib.Tests.Integration;
namespace PkmnLib.Tests.Static;
public class DeepCloneTests
{
[SuppressMessage("ReSharper", "UnusedMember.Local")]
[SuppressMessage("ReSharper", "ValueParameterNotUsed")]
private class TestClass : IDeepCloneable
{
public int Value { get; set; }
public int Field;
private int PrivateValue { get; set; }
#pragma warning disable CS0169 // Field is never used
private int _privateField;
#pragma warning restore CS0169 // Field is never used
private int OnlyGetter => 0;
private int OnlySetter
{
set { }
}
public TestClass? Self { get; set; }
}
[Test]
public async Task DeepCloneTestProperty()
{
var obj = new TestClass { Value = 1 };
var clone = obj.DeepClone();
await Assert.That(clone).IsNotEqualTo(obj);
await Assert.That(clone.Value).IsEqualTo(1);
}
[Test]
public async Task DeepCloneTestField()
{
var obj = new TestClass { Field = 1 };
var clone = obj.DeepClone();
await Assert.That(clone).IsNotEqualTo(obj);
await Assert.That(clone.Field).IsEqualTo(1);
}
[Test]
public async Task DeepCloneTestPrivateProperty()
{
var obj = new TestClass();
obj.GetType().GetProperty("PrivateValue", BindingFlags.NonPublic | BindingFlags.Instance)!.SetValue(obj, 1);
var clone = obj.DeepClone();
await Assert.That(clone).IsNotEqualTo(obj);
var clonePrivateValue =
clone.GetType().GetProperty("PrivateValue", BindingFlags.NonPublic | BindingFlags.Instance)!
.GetValue(clone);
await Assert.That(clonePrivateValue).IsEqualTo(1);
}
[Test]
public async Task DeepCloneTestPrivateField()
{
var obj = new TestClass();
obj.GetType().GetField("_privateField", BindingFlags.NonPublic | BindingFlags.Instance)!.SetValue(obj, 1);
var clone = obj.DeepClone();
await Assert.That(clone).IsNotEqualTo(obj);
var clonePrivateField =
clone.GetType().GetField("_privateField", BindingFlags.NonPublic | BindingFlags.Instance)!
.GetValue(clone);
await Assert.That(clonePrivateField).IsEqualTo(1);
}
[Test]
public async Task DeepCloneTestRecursion()
{
var obj = new TestClass();
obj.Self = obj;
var clone = obj.DeepClone();
await Assert.That(clone).IsNotEqualTo(obj);
await Assert.That(clone.Self).IsNotEqualTo(obj);
await Assert.That(clone.Self).IsEqualTo(clone);
}
[Test]
public async Task DeepCloneIntegrationTestsBattle()
{
var library = LibraryHelpers.LoadLibrary();
await Assert.That(library.StaticLibrary.Species.TryGet("bulbasaur", out var bulbasaur)).IsTrue();
await Assert.That(library.StaticLibrary.Species.TryGet("charmander", out var charmander)).IsTrue();
var party1 = new PokemonParty(6);
party1.SwapInto(new PokemonImpl(library, bulbasaur!,
bulbasaur!.GetDefaultForm(), new AbilityIndex
{
IsHidden = false,
Index = 0,
}, 50, 0,
Gender.Male, 0, "hardy"), 0);
var party2 = new PokemonParty(6);
party2.SwapInto(new PokemonImpl(library, charmander!,
charmander!.GetDefaultForm(), new AbilityIndex
{
IsHidden = false,
Index = 0,
}, 50, 0,
Gender.Male, 0, "hardy"), 0);
var parties = new[]
{
new BattlePartyImpl(party1, [new ResponsibleIndex(0, 0)]),
new BattlePartyImpl(party2, [new ResponsibleIndex(1, 0)]),
};
var battle = new BattleImpl(library, parties, false, 2, 3, randomSeed: 0);
battle.Sides[0].SwapPokemon(0, party1[0]);
battle.Sides[1].SwapPokemon(0, party2[0]);
party1[0]!.ChangeStatBoost(Statistic.Defense, 2, true);
await Assert.That(party1[0]!.StatBoost.Defense).IsEqualTo((sbyte)2);
var clone = battle.DeepClone();
await Assert.That(clone).IsNotEqualTo(battle);
await Assert.That(clone.Sides[0].Pokemon[0]).IsNotEqualTo(battle.Sides[0].Pokemon[0]);
await Assert.That(clone.Sides[1].Pokemon[0]).IsNotEqualTo(battle.Sides[1].Pokemon[0]);
await Assert.That(clone.Sides[0].Pokemon[0]!.Species).IsEqualTo(battle.Sides[0].Pokemon[0]!.Species);
await Assert.That(clone.Sides[1].Pokemon[0]!.Species).IsEqualTo(battle.Sides[1].Pokemon[0]!.Species);
await Assert.That(clone.Library).IsEqualTo(battle.Library);
var pokemon = clone.Sides[0].Pokemon[0]!;
await Assert.That(pokemon.BattleData).IsNotNull();
await Assert.That(pokemon.BattleData).IsNotEqualTo(battle.Sides[0].Pokemon[0]!.BattleData);
await Assert.That(pokemon.BattleData!.Battle).IsEqualTo(clone);
await Assert.That(pokemon.BattleData!.SeenOpponents).Contains(clone.Sides[1].Pokemon[0]!);
await Assert.That(pokemon.BattleData!.SeenOpponents).DoesNotContain(battle.Sides[1].Pokemon[0]!);
await Assert.That(pokemon.StatBoost.Defense).IsEqualTo((sbyte)2);
}
}