Support for deep cloning battles and Pokemon
This commit is contained in:
@@ -1,5 +1,6 @@
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using System.Collections;
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using System.Diagnostics.CodeAnalysis;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Static;
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@@ -83,7 +84,7 @@ public record ImmutableStatisticSet<T>
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/// A set of statistics that can be changed.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public record StatisticSet<T> : ImmutableStatisticSet<T>, IEnumerable<T>
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public record StatisticSet<T> : ImmutableStatisticSet<T>, IEnumerable<T>, IDeepCloneable
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where T : struct
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{
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/// <inheritdoc cref="StatisticSet{T}"/>
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196
PkmnLib.Static/Utils/DeepClone.cs
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196
PkmnLib.Static/Utils/DeepClone.cs
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@@ -0,0 +1,196 @@
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using System.Collections;
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using System.Linq.Expressions;
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using System.Reflection;
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using System.Runtime.Serialization;
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namespace PkmnLib.Static.Utils;
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/// <summary>
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/// Marks the type as deep cloneable. This means that when a deep clone is made, the object will be cloned recursively.
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/// Any reference types that are not marked as deep cloneable will be copied by reference, and not cloned.
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/// </summary>
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public interface IDeepCloneable;
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/// <summary>
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/// Handles deep cloning of objects.
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/// </summary>
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public static class DeepCloneHandler
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{
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/// <summary>
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/// This will clone an object including all fields and properties, and recursively clone any reference types
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/// that are marked as deep cloneable. Value types will be copied by value, and reference types that are not marked as
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/// deep cloneable will be copied by reference.
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///
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/// Recursive references will be handled correctly, and will only be cloned once, to prevent infinite loops and invalid
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/// references.
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/// </summary>
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public static T DeepClone<T>(this T? obj, Dictionary<(Type, int), object>? objects = null) where T : IDeepCloneable
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{
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if (obj == null)
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return default!;
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if (objects != null && objects.TryGetValue((obj.GetType(), obj.GetHashCode()), out var value))
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return (T)value;
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var type = obj.GetType();
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// We use GetUninitializedObject to create an object without calling the constructor. This is necessary to prevent
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// side effects from the constructor, and to not require a parameterless constructor.
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var newObj = FormatterServices.GetUninitializedObject(type)!;
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// If the objects dictionary is null, we create a new one. We use this dictionary to keep track of objects that have
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// already been cloned, so we can re-use them instead of cloning them again. This is necessary to prevent infinite
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// loops and invalid references.
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objects ??= new Dictionary<(Type, int), object>();
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objects.Add((obj.GetType(), obj.GetHashCode()), newObj);
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var expressions = GetDeepCloneExpressions(type);
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foreach (var (getter, setter) in expressions)
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{
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var v = getter.Invoke(obj);
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if (v == null)
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continue;
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var cloned = DeepCloneInternal(v, v.GetType(), objects);
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setter.Invoke(newObj, cloned);
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}
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return (T)newObj;
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}
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private static object DeepCloneInternal(object? obj, Type type, Dictionary<(Type, int), object> objects)
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{
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if (obj == null)
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return null!;
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// If the object is a value type or a string, we can just return it.
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if (type.IsValueType || type == typeof(string))
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return obj;
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// If the object is marked as deep cloneable, we will clone it.
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if (type.GetInterface(nameof(IDeepCloneable)) != null)
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{
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// If the object is already cloned, we return the cloned object to prevent infinite loops and invalid references.
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if (objects.TryGetValue((obj.GetType(), obj.GetHashCode()), out var value))
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return value;
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var o = DeepClone((IDeepCloneable)obj, objects);
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return o;
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}
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if (type.IsArray)
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{
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// ReSharper disable once SuspiciousTypeConversion.Global
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var array = (Array)obj;
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var newArray = Array.CreateInstance(type.GetElementType()!, array.Length);
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for (var i = 0; i < array.Length; i++)
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newArray.SetValue(DeepCloneInternal(array.GetValue(i), type.GetElementType()!, objects),
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i);
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return newArray;
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}
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if (type.IsGenericType)
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{
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var genericType = type.GetGenericTypeDefinition();
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if (genericType == typeof(List<>))
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{
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// ReSharper disable once SuspiciousTypeConversion.Global
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var list = (IList)obj;
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var newList = (IList)Activator.CreateInstance(type);
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foreach (var item in list)
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newList.Add(DeepCloneInternal(item, type.GetGenericArguments()[0], objects));
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return newList;
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}
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if (genericType == typeof(Dictionary<,>))
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{
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// ReSharper disable once SuspiciousTypeConversion.Global
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var dictionary = (IDictionary)obj;
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var newDictionary = (IDictionary)Activator.CreateInstance(type);
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foreach (DictionaryEntry entry in dictionary)
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newDictionary.Add(
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DeepCloneInternal(entry.Key, type.GetGenericArguments()[0], objects),
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DeepCloneInternal(entry.Value, type.GetGenericArguments()[1], objects));
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return newDictionary;
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}
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}
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return obj;
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}
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/// <summary>
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/// Helper method to get the compiled expressions for deep cloning a type. This will create a getter and setter for each field
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/// in the type, which can be used to clone the object.
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/// </summary>
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/// <remarks>
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/// This method is thread safe, and will only create the expressions once for each type. It returns compiled expressions for
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/// each field in the type, so that we can get high performance deep cloning.
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/// </remarks>
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private static (Func<object, object> getter, Action<object, object> setter)[]
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GetDeepCloneExpressions(Type type)
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{
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// We use a lock here to prevent multiple threads from trying to create the expressions at the same time.
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lock (DeepCloneExpressions)
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{
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if (DeepCloneExpressions.TryGetValue(type, out var value))
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return value;
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var fields = GetFields(type).ToArray();
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var expressions = new (Func<object, object> getter, Action<object, object> setter)[fields.Length];
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for (var i = 0; i < fields.Length; i++)
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{
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var field = fields[i];
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// Create a compiled getter for the field.
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// 1. Set up the instance parameter.
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var obj = Expression.Parameter(typeof(object));
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// 2. Cast the instance (which we want to pass as an object) to the correct type.
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var cast = Expression.Convert(obj, type);
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// 3. Get the field value from the instance.
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var get = Expression.Field(cast, field);
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// 4. Cast the field value to an object.
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var getCasted = Expression.Convert(get, typeof(object));
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// 5. Wrap the cast in a lambda so we can compile it.
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var lambda = Expression.Lambda<Func<object, object>>(getCasted, obj);
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// This is a slight hack to allow us to set readonly fields. We can't set them directly through expression trees,
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// as Expression.Assign checks for this. We can however set them through reflection, so we create a setter that
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// does this. This is not ideal as it is slower, but works for now.
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if (field.IsInitOnly)
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{
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void Setter(object instance, object v)
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{
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field.SetValue(instance, v);
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}
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expressions[i] = (getter: lambda.Compile(), Setter);
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}
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else
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{
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// Create a compiled setter for the field.
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// 1. Set up the parameter for the value.
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var valueLambda = Expression.Parameter(typeof(object));
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// 2. Cast the value to the correct type.
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var valueCast = Expression.Convert(valueLambda, field.FieldType);
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// 3. Assign the value to the field.
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var assign = Expression.Assign(Expression.Field(cast, field), valueCast);
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// 4. Wrap the assign in a lambda so we can compile it.
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var set = Expression.Lambda<Action<object, object>>(assign, obj, valueLambda);
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expressions[i] = (getter: lambda.Compile(), setter: set.Compile());
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}
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}
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DeepCloneExpressions.Add(type, expressions);
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return expressions;
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}
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}
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private static IEnumerable<FieldInfo> GetFields(Type type)
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{
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IEnumerable<FieldInfo> fields = type.GetFields(BindingFlags.Public | BindingFlags.Instance |
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BindingFlags.NonPublic | BindingFlags.DeclaredOnly);
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// Note that we do the above with DeclaredOnly, while we do want to get the fields from the base type.
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// This is because even without DeclaredOnly, we will only get public fields from our base type. As we want
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// to get all fields, we need to do this recursively.
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if (type.BaseType != null)
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fields = fields.Concat(GetFields(type.BaseType));
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return fields;
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}
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private static readonly Dictionary<Type, (Func<object, object> getter, Action<object, object> setter)[]>
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DeepCloneExpressions = new();
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}
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