Support for deep cloning battles and Pokemon
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@@ -1,11 +1,12 @@
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using PkmnLib.Dynamic.ScriptHandling;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Dynamic.Models.Choices;
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/// <summary>
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/// A choice that is made at the beginning of a turn. This can be a switch, flee, item, or pass choice.
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/// </summary>
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public interface ITurnChoice : IScriptSource
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public interface ITurnChoice : IScriptSource, IDeepCloneable
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{
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/// <summary>
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/// The user of the turn choice
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