Initial setup for testing AI performance, random fixes
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@@ -11,6 +11,9 @@ public class WonderGuard : Script, IScriptBlockIncomingHit
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/// <inheritdoc />
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public void BlockIncomingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
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{
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var type = executingMove.GetHitData(target, hitIndex).Type;
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if (type is null || type.Value.Value == 0)
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return;
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var effectiveness = executingMove.GetHitData(target, hitIndex).Effectiveness;
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if (!(effectiveness <= 1.0))
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return;
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