Initial setup for testing AI performance, random fixes
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@@ -66,7 +66,7 @@ public class IntegrationTestRunner
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var parties = await test.BattleSetup.Parties.SelectAsync(async Task<IBattleParty> (x) =>
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{
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var party = new PokemonParty(6);
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var party = new PokemonPartyImpl(6);
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for (var index = 0; index < x.Pokemon.Length; index++)
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{
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var pokemon = x.Pokemon[index];
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@@ -90,13 +90,13 @@ public class DeepCloneTests
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var library = LibraryHelpers.LoadLibrary();
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await Assert.That(library.StaticLibrary.Species.TryGet("bulbasaur", out var bulbasaur)).IsTrue();
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await Assert.That(library.StaticLibrary.Species.TryGet("charmander", out var charmander)).IsTrue();
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var party1 = new PokemonParty(6);
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var party1 = new PokemonPartyImpl(6);
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party1.SwapInto(new PokemonImpl(library, bulbasaur!, bulbasaur!.GetDefaultForm(), new AbilityIndex
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{
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IsHidden = false,
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Index = 0,
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}, 50, 0, Gender.Male, 0, "hardy"), 0);
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var party2 = new PokemonParty(6);
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var party2 = new PokemonPartyImpl(6);
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party2.SwapInto(new PokemonImpl(library, charmander!, charmander!.GetDefaultForm(), new AbilityIndex
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{
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IsHidden = false,
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