Initial setup for testing AI performance, random fixes
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@@ -69,9 +69,9 @@ public class TypeLibrary : IReadOnlyTypeLibrary
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public float GetSingleEffectiveness(TypeIdentifier attacking, TypeIdentifier defending)
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{
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if (attacking.Value < 1 || attacking.Value > _effectiveness.Count)
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throw new ArgumentOutOfRangeException(nameof(attacking));
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return 1;
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if (defending.Value < 1 || defending.Value > _effectiveness.Count)
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throw new ArgumentOutOfRangeException(nameof(defending));
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return 1;
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return _effectiveness[attacking.Value - 1][defending.Value - 1];
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}
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