Initial setup for testing AI performance, random fixes
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@@ -38,4 +38,27 @@ public class SwitchChoice : TurnChoice, ISwitchChoice
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{
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User.CollectScripts(scripts);
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}
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/// <inheritdoc />
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public override string ToString() =>
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$"SwitchChoice: {User} -> {SwitchTo}";
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protected bool Equals(SwitchChoice other) =>
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other.User == User && other.SwitchTo == SwitchTo;
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/// <inheritdoc />
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public override bool Equals(object? obj)
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{
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if (obj is null)
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return false;
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if (ReferenceEquals(this, obj))
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return true;
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if (obj is not SwitchChoice other)
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return false;
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return Equals(other);
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}
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/// <inheritdoc />
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public override int GetHashCode() =>
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User?.GetHashCode() ?? 0 ^ SwitchTo?.GetHashCode() ?? 0;
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}
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