Initial setup for testing AI performance, random fixes
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@@ -59,4 +59,28 @@ public class ItemChoice : TurnChoice, IItemChoice
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{
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User.CollectScripts(scripts);
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}
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/// <inheritdoc />
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public override string ToString() =>
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$"ItemChoice: User: {User}, Item: {Item.Name}, TargetSide: {TargetSide}, TargetPosition: {TargetPosition}";
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protected bool Equals(ItemChoice other) =>
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other.User == User && other.Item.Equals(Item) && other.TargetSide == TargetSide &&
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other.TargetPosition == TargetPosition;
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/// <inheritdoc />
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public override bool Equals(object? obj)
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{
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if (obj is null)
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return false;
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if (ReferenceEquals(this, obj))
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return true;
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if (obj is not ItemChoice other)
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return false;
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return Equals(other);
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}
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/// <inheritdoc />
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public override int GetHashCode() =>
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HashCode.Combine(User, Item, TargetSide, TargetPosition);
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}
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