Initial setup for testing AI performance, random fixes
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@@ -27,4 +27,25 @@ public class FleeTurnChoice : TurnChoice, IFleeChoice
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/// <inheritdoc />
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public override void CollectScripts(List<IEnumerable<ScriptContainer>> scripts) => User.CollectScripts(scripts);
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/// <inheritdoc />
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public override string ToString() => $"FleeChoice: {User}";
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protected bool Equals(FleeTurnChoice other) => other.User == User;
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/// <inheritdoc />
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public override bool Equals(object? obj)
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{
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if (obj is null)
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return false;
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if (ReferenceEquals(this, obj))
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return true;
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if (obj is not FleeTurnChoice other)
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return false;
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return Equals(other);
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}
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/// <inheritdoc />
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public override int GetHashCode() =>
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User?.GetHashCode() ?? 0;
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}
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