Initial setup for testing AI performance, random fixes
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@@ -43,6 +43,7 @@ public class RandomAI : PokemonAI
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}
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moves.Remove(move);
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}
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return new PassChoice(pokemon);
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return battle.Library.MiscLibrary.ReplacementChoice(pokemon,
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pokemon.BattleData!.SideIndex == 0 ? (byte)1 : (byte)0, pokemon.BattleData.Position);
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}
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}
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