More unit tests, fixes

This commit is contained in:
2026-07-05 19:45:40 +02:00
parent db839ac214
commit 2f51e27811
18 changed files with 1499 additions and 19 deletions

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using PkmnLib.Dynamic.Models;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
/// <summary>
/// Tests for the <see cref="Endeavor"/> move script.
/// Gen VII Bulbapedia behavior: "Endeavor deals damage to the target equal to the target's remaining HP
/// minus the user's remaining HP, making them both equal. It has no effect if the target's HP is already
/// equal to or lower than the user's HP."
/// </summary>
public class EndeavorTests
{
private static (Endeavor script, IExecutingMove move, IPokemon target) CreateTestSetup(uint userHealth,
uint targetHealth)
{
var script = new Endeavor();
var move = Substitute.For<IExecutingMove>();
var user = Substitute.For<IPokemon>();
user.CurrentHealth.Returns(userHealth);
move.User.Returns(user);
var target = Substitute.For<IPokemon>();
target.CurrentHealth.Returns(targetHealth);
return (script, move, target);
}
/// <summary>
/// Bulbapedia: "Endeavor deals damage to the target equal to the target's remaining HP minus the
/// user's remaining HP, making them both equal."
/// </summary>
[Test, Arguments(1u, 100u, 99u), Arguments(50u, 100u, 50u), Arguments(99u, 100u, 1u), Arguments(10u, 250u, 240u)]
public async Task ChangeMoveDamage_UserHpBelowTarget_DamageEqualsHpDifference(uint userHealth, uint targetHealth,
uint expectedDamage)
{
// Arrange
var (script, move, target) = CreateTestSetup(userHealth, targetHealth);
var damage = 0u;
// Act
script.ChangeMoveDamage(move, target, 0, ref damage);
// Assert
await Assert.That(damage).IsEqualTo(expectedDamage);
}
/// <summary>
/// Bulbapedia: "It has no effect if the target's HP is already equal to or lower than the user's HP."
/// With equal HP the script does not set any damage.
/// </summary>
[Test]
public async Task ChangeMoveDamage_UserHpEqualToTarget_DamageUnchanged()
{
// Arrange
var (script, move, target) = CreateTestSetup(100, 100);
var damage = 0u;
// Act
script.ChangeMoveDamage(move, target, 0, ref damage);
// Assert
await Assert.That(damage).IsEqualTo(0u);
}
/// <summary>
/// Bulbapedia: "It has no effect if the target's HP is already equal to or lower than the user's HP."
/// With the target below the user, the damage is not modified (and does not underflow).
/// </summary>
[Test]
public async Task ChangeMoveDamage_UserHpAboveTarget_DamageUnchanged()
{
// Arrange
var (script, move, target) = CreateTestSetup(100, 50);
var damage = 0u;
// Act
script.ChangeMoveDamage(move, target, 0, ref damage);
// Assert
await Assert.That(damage).IsEqualTo(0u);
}
}