More unit tests, fixes

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2026-07-05 19:45:40 +02:00
parent db839ac214
commit 2f51e27811
18 changed files with 1499 additions and 19 deletions

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using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.ScriptHandling.Registry;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using ElectricTerrainScript = PkmnLib.Plugin.Gen7.Scripts.Terrain.ElectricTerrain;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
/// <summary>
/// Tests for the <see cref="ElectricTerrain"/> move script.
/// Gen VII Bulbapedia behavior (Generations VI to VII): Electric Terrain "envelops the field and replaces
/// the background environment and any other terrain that is already in effect."
/// </summary>
public class ElectricTerrainTests
{
private static (ElectricTerrain script, IExecutingMove move, IBattle battle) CreateTestSetup()
{
var script = new ElectricTerrain();
var move = Substitute.For<IExecutingMove>();
var battle = Substitute.For<IBattle>();
var battleData = Substitute.For<IPokemonBattleData>();
battleData.Battle.Returns(battle);
var user = Substitute.For<IPokemon>();
user.BattleData.Returns(battleData);
move.User.Returns(user);
return (script, move, battle);
}
/// <summary>
/// Bulbapedia: Electric Terrain "envelops the field and replaces the background environment and any
/// other terrain that is already in effect" — the move sets the battle's terrain to the
/// <see cref="ElectricTerrainScript"/> terrain script.
/// </summary>
[Test]
public void OnSecondaryEffect_SetsElectricTerrainOnBattle()
{
// Arrange
var (script, move, battle) = CreateTestSetup();
// Act
script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
// Assert
battle.Received(1).SetTerrain(ScriptUtils.ResolveName<ElectricTerrainScript>());
}
/// <summary>
/// Technical test: without battle data on the user (outside of battle) the effect does nothing and
/// does not throw.
/// </summary>
[Test]
public void OnSecondaryEffect_UserHasNoBattleData_DoesNotSetTerrain()
{
// Arrange
var (script, move, battle) = CreateTestSetup();
move.User.BattleData.Returns((IPokemonBattleData?)null);
// Act
script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
// Assert
battle.DidNotReceiveWithAnyArgs().SetTerrain(default);
}
}