Bug fixes, add type name to TypeIdentifier
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@@ -29,7 +29,7 @@ public class DamageCalculatorTests
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// with an effective Attack stat of 123
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attacker.Setup(x => x.BoostedStats).Returns(new StatisticSet<uint>(1, 123, 1, 1, 1, 1));
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// We use 10 as the Ice type
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attacker.Setup(x => x.Types).Returns([new TypeIdentifier(10)]);
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attacker.Setup(x => x.Types).Returns([new TypeIdentifier(10, "ice")]);
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var defender = new Mock<IPokemon>();
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// a Garchomp with an effective Defense stat of 163
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@@ -49,7 +49,7 @@ public class DamageCalculatorTests
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var hit = new Mock<IHitData>();
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// Ice Fang (an Ice-type physical move with a power of 65)
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hit.Setup(x => x.BasePower).Returns(65);
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hit.Setup(x => x.Type).Returns(new TypeIdentifier(10));
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hit.Setup(x => x.Type).Returns(new TypeIdentifier(10, "ice"));
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// has a double weakness to the move's Ice type
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hit.Setup(x => x.Effectiveness).Returns(4.0f);
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