More moves implemented
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@@ -1,7 +1,59 @@
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using System;
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using System.Collections.Generic;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Plugin.Gen7.Scripts.Status;
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[Script(ScriptCategory.Status, "sleep")]
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public class Sleep : Script
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{
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public int Turns { get; set; }
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private IPokemon? _owner;
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/// <inheritdoc />
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public override void OnAddedToParent(IScriptSource source)
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{
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// Rare case where the script is added again. Can happen for example when baton pass is used.
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if (Turns != 0)
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return;
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if (source is not IPokemon pokemon)
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throw new InvalidOperationException("Sleep script can only be added to a Pokemon.");
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_owner = pokemon;
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var battleData = pokemon.BattleData;
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if (battleData != null)
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{
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// 1-3 turns of sleep
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Turns = battleData.Battle.Random.GetInt(1, 4);
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}
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}
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/// <inheritdoc />
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public override void PreventMove(IExecutingMove move, ref bool prevent)
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{
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Turns--;
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if (Turns <= 0)
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{
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RemoveSelf();
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move.User.BattleData?.Battle.EventHook.Invoke(new DialogEvent("pokemon_woke_up",
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new Dictionary<string, object>
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{
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{ "pokemon", move.User },
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}));
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return;
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}
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if (move.UseMove.HasFlag("usable_while_asleep"))
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return;
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var bypass = false;
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var pars = new Dictionary<StringKey, object?>
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{
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{ "bypass_sleep", bypass },
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};
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move.RunScriptHook(x => x.CustomTrigger(CustomTriggers.BypassSleep, pars));
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bypass = pars.GetValueOrDefault("bypass_sleep", false) as bool? ?? false;
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if (bypass)
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return;
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prevent = true;
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}
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}
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