More moves implemented
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using System.Collections.Generic;
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using PkmnLib.Static;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Pokemon, "smack_down")]
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public class SmackDownEffect : Script
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{
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/// <inheritdoc />
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public override void ChangeTypesForIncomingMove(IExecutingMove executingMove, IPokemon target, byte hitIndex,
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IList<TypeIdentifier> types)
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{
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var typeLibrary = target.Library.StaticLibrary.Types;
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if (executingMove.UseMove.MoveType.Name != "ground")
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return;
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// Remove all types that are immune to ground moves
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types.RemoveAll(x => typeLibrary.GetSingleEffectiveness(executingMove.UseMove.MoveType, x) == 0);
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}
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}
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