More moves implemented
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using PkmnLib.Plugin.Gen7.Scripts.Utils;
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namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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[Script(ScriptCategory.Pokemon, "skull_bash")]
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public class SkullBashEffect : Script
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{
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private readonly IPokemon _owner;
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public SkullBashEffect(IPokemon owner)
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{
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_owner = owner;
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}
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/// <inheritdoc />
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public override void ForceTurnSelection(byte sideIndex, byte position, ref ITurnChoice? choice)
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{
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choice = TurnChoiceHelper.CreateMoveChoice(_owner, "skull_bash", sideIndex, position);
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}
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}
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