More moves implemented
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20
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/Snore.cs
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20
Plugins/PkmnLib.Plugin.Gen7/Scripts/Moves/Snore.cs
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using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "snore")]
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public class Snore : Script
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{
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/// <inheritdoc />
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public override void FailMove(IExecutingMove move, ref bool fail)
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{
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if (!move.User.HasStatus(ScriptUtils.ResolveName<Status.Sleep>()))
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fail = true;
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}
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/// <inheritdoc />
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public override void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
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{
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target.Volatile.Add(new FlinchEffect());
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}
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}
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