Style cleanup
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@@ -14,7 +14,7 @@ public class BellyDrum : Script
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move.GetHitData(target, hit).Fail();
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return;
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}
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target.Damage(maxHealthHalved, DamageSource.Misc);
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// Raising the user's Attack by 12 stages should always set it to +6.
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target.ChangeStatBoost(Statistic.Attack, 12, true);
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