Style cleanup
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@@ -9,33 +9,38 @@ public enum Statistic : byte
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/// Health Points determine how much damage a Pokémon can receive before fainting.
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/// </summary>
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Hp,
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/// <summary>
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/// Attack determines how much damage a Pokémon deals when using a physical attack.
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/// </summary>
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Attack,
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/// <summary>
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/// Defense determines how much damage a Pokémon receives when it is hit by a physical attack.
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/// </summary>
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Defense,
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/// <summary>
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/// Special Attack determines how much damage a Pokémon deals when using a special attack.
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/// </summary>
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SpecialAttack,
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/// <summary>
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/// Special Defense determines how much damage a Pokémon receives when it is hit by a special attack.
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/// </summary>
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SpecialDefense,
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/// <summary>
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/// Speed determines the order that a Pokémon can act in battle.
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/// </summary>
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Speed,
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/// <summary>
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/// Evasion determines the likelihood that a Pokémon will dodge an attack.
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/// This is not part of base stats, but is a temporary stat boost.
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/// </summary>
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Evasion,
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/// <summary>
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/// Accuracy determines the likelihood that a Pokémon will hit an attack.
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/// This is not part of base stats, but is a temporary stat boost.
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