Style cleanup
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@@ -14,7 +14,7 @@ namespace PkmnLib.Dynamic.ScriptHandling;
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public abstract class Script : IDeepCloneable
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{
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internal event Action<Script>? OnRemoveEvent;
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private int _suppressCount;
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public void RemoveSelf()
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@@ -76,14 +76,14 @@ public abstract class Script : IDeepCloneable
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public virtual void OnInitialize(IReadOnlyDictionary<StringKey, object?>? parameters)
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{
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}
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/// <summary>
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/// Override to customize whether the move can be selected at all.
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/// </summary>
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public virtual void PreventMoveSelection(IMoveChoice choice, ref bool prevent)
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{
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}
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public virtual void ForceTurnSelection(byte sideIndex, byte position, ref ITurnChoice? choice)
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{
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}
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@@ -121,7 +121,7 @@ public abstract class Script : IDeepCloneable
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public virtual void ChangeMove(IMoveChoice choice, ref StringKey moveName)
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{
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}
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/// <summary>
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/// Changes the targets of a move choice. This allows for changing the targets of a move before the move starts.
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/// </summary>
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@@ -267,7 +267,7 @@ public abstract class Script : IDeepCloneable
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public virtual void BypassDefensiveStatBoosts(IExecutingMove move, IPokemon target, byte hit, ref bool bypass)
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{
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}
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/// <summary>
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/// This function allows a script to bypass evasion stat boosts for a move hit.
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/// If this is true, the move will handle the evasion stat boosts as if the target has no positive stat boosts.
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@@ -527,11 +527,11 @@ public abstract class Script : IDeepCloneable
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public virtual void BlockIncomingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
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{
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}
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public virtual void BlockOutgoingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
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{
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}
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/// <summary>
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/// Custom triggers for scripts. This allows scripts to run custom events that are not part of the
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/// standard battle flow.
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@@ -555,7 +555,8 @@ public abstract class Script : IDeepCloneable
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{
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}
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public virtual void ChangeAccuracy(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref int modifiedAccuracy)
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public virtual void ChangeAccuracy(IExecutingMove executingMove, IPokemon target, byte hitIndex,
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ref int modifiedAccuracy)
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{
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}
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}
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