Adds optional way to set damage randomness on or off on individual integration tests.
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@@ -40,7 +40,10 @@ public class DamageCalculatorTests
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// Ice Fang (an Ice-type physical move with a power of 65)
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useMove.Category.Returns(MoveCategory.Physical);
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var damageCalculator = new Gen7DamageCalculator(false);
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var damageCalculator = new Gen7DamageCalculator(new Gen7PluginConfiguration
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{
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DamageCalculatorHasRandomness = false,
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});
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var executingMove = Substitute.For<IExecutingMove>();
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executingMove.UseMove.Returns(useMove);
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executingMove.User.Returns(attacker);
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