Adds optional way to set damage randomness on or off on individual integration tests.
All checks were successful
Build / Build (push) Successful in 49s

This commit is contained in:
2025-05-19 16:10:05 +02:00
parent 405a21e887
commit 2680aeff80
6 changed files with 34 additions and 13 deletions

View File

@@ -40,7 +40,10 @@ public class DamageCalculatorTests
// Ice Fang (an Ice-type physical move with a power of 65)
useMove.Category.Returns(MoveCategory.Physical);
var damageCalculator = new Gen7DamageCalculator(false);
var damageCalculator = new Gen7DamageCalculator(new Gen7PluginConfiguration
{
DamageCalculatorHasRandomness = false,
});
var executingMove = Substitute.For<IExecutingMove>();
executingMove.UseMove.Returns(useMove);
executingMove.User.Returns(attacker);