Adds optional way to set damage randomness on or off on individual integration tests.
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This commit is contained in:
2025-05-19 16:10:05 +02:00
parent 405a21e887
commit 2680aeff80
6 changed files with 34 additions and 13 deletions

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@@ -14,12 +14,12 @@ public class Gen7PluginConfiguration : IPluginConfiguration
/// This should be set to true for most cases, as it simulates the actual damage calculation in the games. Only
/// set to false for testing purposes.
/// </summary>
public bool DamageCalculatorHasRandomness { get; init; } = true;
public bool DamageCalculatorHasRandomness { get; set; } = true;
/// <summary>
/// The number of times a species has been caught. This is used for critical capture calculations.
/// </summary>
public Func<ISpecies, int> TimesSpeciesCaught { get; init; } = _ => 0;
public Func<ISpecies, int> TimesSpeciesCaught { get; set; } = _ => 0;
}
public class Gen7Plugin : Plugin<Gen7PluginConfiguration>, IResourceProvider
@@ -44,7 +44,7 @@ public class Gen7Plugin : Plugin<Gen7PluginConfiguration>, IResourceProvider
{
registry.RegisterAssemblyScripts(typeof(Gen7Plugin).Assembly);
registry.RegisterBattleStatCalculator(new Gen7BattleStatCalculator());
registry.RegisterDamageCalculator(new Gen7DamageCalculator(Configuration.DamageCalculatorHasRandomness));
registry.RegisterDamageCalculator(new Gen7DamageCalculator(Configuration));
registry.RegisterMiscLibrary(new Gen7MiscLibrary());
registry.RegisterCaptureLibrary(new Gen7CaptureLibrary(Configuration));
}