More work on refactor to interfaces
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@@ -1,10 +1,10 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
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[Script(ScriptCategory.Weather, "sandstorm")]
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public class Sandstorm : Script, IScriptChangeBasePower
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public class Sandstorm : Script, IScriptChangeBasePower, IScriptChangeDefensiveStatValue, IScriptOnEndTurn
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{
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/// <inheritdoc />
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public override void OnEndTurn(IScriptSource owner, IBattle battle)
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public void OnEndTurn(IScriptSource owner, IBattle battle)
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{
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foreach (var pokemon in battle.Sides.SelectMany(x => x.Pokemon).WhereNotNull())
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{
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@@ -25,7 +25,7 @@ public class Sandstorm : Script, IScriptChangeBasePower
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}
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/// <inheritdoc />
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public override void ChangeDefensiveStatValue(IExecutingMove move, IPokemon target, byte hit, uint offensiveStat,
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public void ChangeDefensiveStatValue(IExecutingMove move, IPokemon target, byte hit, uint offensiveStat,
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ImmutableStatisticSet<uint> targetStats, Statistic stat, ref uint value)
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{
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if (stat == Statistic.SpecialDefense && target.Types.Any(x => x.Name == "rock"))
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