More work on refactor to interfaces
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Status;
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[Script(ScriptCategory.Status, "badly_poisoned")]
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public class BadlyPoisoned : Poisoned
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public class BadlyPoisoned : Poisoned, IScriptOnEndTurn
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{
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private int _turns = 1;
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@@ -9,7 +9,7 @@ public class BadlyPoisoned : Poisoned
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public override float GetPoisonMultiplier() => 1f / (16f * _turns);
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/// <inheritdoc />
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public override void OnEndTurn(IScriptSource owner, IBattle battle)
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public void OnEndTurn(IScriptSource owner, IBattle battle)
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{
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base.OnEndTurn(owner, battle);
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_turns = Math.Min(_turns + 1, 15);
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@@ -3,7 +3,7 @@ using PkmnLib.Static.Moves;
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namespace PkmnLib.Plugin.Gen7.Scripts.Status;
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[Script(ScriptCategory.Status, "burned")]
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public class Burned : Script
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public class Burned : Script, IScriptChangeMoveDamage, IScriptOnEndTurn
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{
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private IPokemon? _target;
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@@ -16,7 +16,7 @@ public class Burned : Script
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}
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/// <inheritdoc />
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public override void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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public void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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{
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if (move.UseMove.Category == MoveCategory.Physical)
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{
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@@ -25,7 +25,7 @@ public class Burned : Script
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}
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/// <inheritdoc />
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public override void OnEndTurn(IScriptSource owner, IBattle battle)
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public void OnEndTurn(IScriptSource owner, IBattle battle)
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{
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if (_target == null)
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return;
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Status;
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[Script(ScriptCategory.Status, "frozen")]
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public class Frozen : Script, IScriptPreventMove
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public class Frozen : Script, IScriptPreventMove, IScriptOnEndTurn
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{
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private IPokemon? _pokemon;
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@@ -28,7 +28,7 @@ public class Frozen : Script, IScriptPreventMove
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}
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/// <inheritdoc />
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public override void OnEndTurn(IScriptSource owner, IBattle battle)
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public void OnEndTurn(IScriptSource owner, IBattle battle)
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{
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if (_pokemon == null)
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return;
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Status;
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[Script(ScriptCategory.Status, "poisoned")]
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public class Poisoned : Script
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public class Poisoned : Script, IScriptOnEndTurn
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{
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private IPokemon? _pokemon;
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@@ -16,7 +16,7 @@ public class Poisoned : Script
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public virtual float GetPoisonMultiplier() => 1f / 8f;
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/// <inheritdoc />
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public override void OnEndTurn(IScriptSource owner, IBattle battle)
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public void OnEndTurn(IScriptSource owner, IBattle battle)
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{
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if (_pokemon == null)
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return;
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