More work on refactor to interfaces
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@@ -3,12 +3,12 @@ using PkmnLib.Static.Moves;
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namespace PkmnLib.Plugin.Gen7.Scripts.Side;
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[Script(ScriptCategory.Side, "light_screen")]
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public class LightScreenEffect(int turns) : Script
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public class LightScreenEffect(int turns) : Script, IScriptChangeIncomingMoveDamage, IScriptOnEndTurn
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{
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private int _turns = turns;
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/// <inheritdoc />
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public override void ChangeIncomingMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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public void ChangeIncomingMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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{
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if (move.UseMove.Category != MoveCategory.Special ||
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// Critical hits are not affected by the barrier
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@@ -23,7 +23,7 @@ public class LightScreenEffect(int turns) : Script
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}
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/// <inheritdoc />
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public override void OnEndTurn(IScriptSource owner, IBattle battle)
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public void OnEndTurn(IScriptSource owner, IBattle battle)
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{
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_turns -= 1;
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if (_turns <= 0)
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