More work on refactor to interfaces
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Side;
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[Script(ScriptCategory.Side, "flower_gift")]
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public class FlowerGiftEffect : Script
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public class FlowerGiftEffect : Script, IScriptChangeOffensiveStatValue
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{
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private readonly HashSet<IPokemon> _placerPokemon = [];
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@@ -20,7 +20,7 @@ public class FlowerGiftEffect : Script
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}
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/// <inheritdoc />
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public override void ChangeOffensiveStatValue(IExecutingMove move, IPokemon target, byte hit, uint defensiveStat,
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public void ChangeOffensiveStatValue(IExecutingMove move, IPokemon target, byte hit, uint defensiveStat,
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ImmutableStatisticSet<uint> targetStats, Statistic stat, ref uint value)
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{
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if (move.Battle.WeatherName != ScriptUtils.ResolveName<Weather.HarshSunlight>())
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