More work on refactor to interfaces
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@@ -1,10 +1,10 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "smelling_salts")]
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public class SmellingSalts : Script, IScriptOnSecondaryEffect
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public class SmellingSalts : Script, IScriptOnSecondaryEffect, IScriptChangeMoveDamage
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{
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/// <inheritdoc />
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public override void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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public void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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{
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// If the target is paralyzed, double the damage
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if (target.HasStatus(ScriptUtils.ResolveName<Status.Paralyzed>()))
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