More work on refactor to interfaces
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@@ -1,12 +1,12 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Battle;
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[Script(ScriptCategory.Battle, "water_sport")]
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public class WaterSportEffect : Script
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public class WaterSportEffect : Script, IScriptChangeMoveDamage
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{
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public readonly HashSet<IPokemon> Placers = new();
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/// <inheritdoc />
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public override void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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public void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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{
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if (move.UseMove.MoveType.Name == "fire")
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{
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