Further work on static side
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@@ -1,32 +1,32 @@
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namespace PkmnLib.Static;
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/// <summary>
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/// Stats are numerical values on Pokemon that are used in battle.
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/// Stats are numerical values on Pokémon that are used in battle.
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/// </summary>
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public enum Statistic : byte
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{
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/// <summary>
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/// Health Points determine how much damage a Pokemon can receive before fainting.
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/// Health Points determine how much damage a Pokémon can receive before fainting.
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/// </summary>
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Hp,
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/// <summary>
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/// Attack determines how much damage a Pokemon deals when using a physical attack.
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/// Attack determines how much damage a Pokémon deals when using a physical attack.
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/// </summary>
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Attack,
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/// <summary>
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/// Defense determines how much damage a Pokemon receives when it is hit by a physical attack.
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/// Defense determines how much damage a Pokémon receives when it is hit by a physical attack.
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/// </summary>
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Defense,
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/// <summary>
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/// Special Attack determines how much damage a Pokemon deals when using a special attack.
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/// Special Attack determines how much damage a Pokémon deals when using a special attack.
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/// </summary>
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SpecialAttack,
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/// <summary>
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/// Special Defense determines how much damage a Pokemon receives when it is hit by a special attack.
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/// Special Defense determines how much damage a Pokémon receives when it is hit by a special attack.
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/// </summary>
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SpecialDefense,
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/// <summary>
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/// Speed determines the order that a Pokemon can act in battle.
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/// Speed determines the order that a Pokémon can act in battle.
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/// </summary>
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Speed
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}
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