Further work on static side
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@@ -3,15 +3,10 @@ using PkmnLib.Static.Utils;
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namespace PkmnLib.Static.Species;
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/// <summary>
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/// An ability is a passive effect in battle that is attached to a Pokemon.
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/// An ability is a passive effect in battle that is attached to a Pokémon.
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/// </summary>
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public interface IAbility
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public interface IAbility : INamedValue
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{
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/// <summary>
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/// The name of the ability.
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/// </summary>
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StringKey Name { get; }
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/// <summary>
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/// The name of the script effect of the ability. This should refer to the name of the script that will be executed
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/// when the ability is triggered.
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