Further work on static side
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33
PkmnLib.Static/Libraries/ItemLibrary.cs
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33
PkmnLib.Static/Libraries/ItemLibrary.cs
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using System.Diagnostics.CodeAnalysis;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Static.Libraries;
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/// <summary>
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/// The library for all items in the game.
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/// </summary>
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public interface IReadOnlyItemLibrary
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{
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/// <summary>
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/// Tries to get an item from the library. Returns false if the item is not found.
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/// </summary>
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bool TryGet(StringKey key, [MaybeNullWhen(false)] out IItem value);
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/// <summary>
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/// Gets a random item from the library.
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/// </summary>
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IItem GetRandom(IRandom random);
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/// <summary>
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/// The amount of items in the library.
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Whether the library is empty.
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/// </summary>
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bool IsEmpty { get; }
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}
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/// <inheritdoc cref="IReadOnlyItemLibrary"/>
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public class ItemLibrary : DataLibrary<IItem>, IReadOnlyItemLibrary;
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